Construction Simulator Roblox Scripts
Roblox Building Simulator Codes
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Building Simulator Codes can give items, pets, gems, coins and more. When other players try to make money during the game, these codes make it easy for you and you can reach what you need earlier with leaving others your behind.
Other Roblox Guides:
Make sure to check back often because we’ll be updating this post whenever there’s more codes!
Building Simulator Codes (Active)
The following is a list of all the different codes and what you get when you put them in. These codes will grant you things such as coins and or special pets.
- SLEEP – Redeem this code and get Extra Cash.
- HAMMERTIME – Redeem this code and get Secret Code.
- RELEASE – Unlock and construct new blueprints and upgrade your helpers and tools!
- MEGA – Redeem this code and get Random reward.
Building Simulator Codes (Out of Date)
The following list is of codes that used to be in the game, but they are no longer available for use. Don’t worry, if you have already put in these codes, you won’t lose what you got!
Construction Simulator Roblox Scripts Exploit
- None.
How to Redeem Codes in Building Simulator
If you’re playing Roblox, odds are that you’ll be redeeming a Promo Code at some point.
If you’re not sure how to do this, please follow the instructions below:
- Find “Twitter” icon left side of your screen and click this button.
- A screen will be opened.
- Type codes from above to the blank area. (you can copy paste these codes)
- Hit “Redeem” button to use codes.
About Building Simulator
- New idle builds update! Construct high value blueprints while offline and make some extra cash!
- Welcome to Building Simulator! Unlock and construct new blueprints and turn them to gold as you upgrade your tools and helpers! and follow for updates!
Note: Admins of this site cannot make new codes. Only Rumble Studios admins can make new codes.
![Construction simulator roblox scripts pastebin Construction simulator roblox scripts pastebin](https://i.ytimg.com/vi/j-MvFQG2HkI/maxresdefault.jpg)
It’s end. I hope “Roblox Building Simulator Codes” helps you. Feel free to contribute the topic. If you have also comments or suggestions, comment us.
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Construction Simulator Roblox Scripts Gui
- -- Version: 2.82
- local ScreenGui = Instance.new('ScreenGui')
- local Section1 = Instance.new('TextLabel')
- local TextButton = Instance.new('TextButton')
- local GuiName = Instance.new('TextLabel')
- --Properties:
- ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild('PlayerGui')
- ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Main.Name = 'Main'
- Main.BackgroundColor3 = Color3.new(1, 1, 1)
- Main.Position = UDim2.new(0.498716861, 0, 0.418940604, 0)
- Section1.Parent = Main
- Section1.BackgroundColor3 = Color3.new(0, 0.0470588, 1)
- Section1.BorderSizePixel = 0
- Section1.Position = UDim2.new(-5.6286149, 0, 1.68372393, 0)
- Section1.Font = Enum.Font.SourceSansSemibold
- Section1.TextColor3 = Color3.new(1, 1, 1)
- Button1.Parent = Section1
- Button1.BackgroundTransparency = 0.34999999403954
- Button1.Position = UDim2.new(0.0246913582, 0, 1, 0)
- Button1.Font = Enum.Font.Gotham
- Button1.TextColor3 = Color3.new(1, 1, 1)
- TextButton.BackgroundColor3 = Color3.new(0, 0, 0)
- TextButton.BackgroundTransparency = 0.34999999403954
- TextButton.Position = UDim2.new(0.0246913582, 0, 1.96296299, 0)
- TextButton.Font = Enum.Font.Gotham
- TextButton.TextColor3 = Color3.new(1, 1, 1)
- TextButton_2.BackgroundColor3 = Color3.new(0, 0, 0)
- TextButton_2.BackgroundTransparency = 0.34999999403954
- TextButton_2.Position = UDim2.new(0.0246913582, 0, 2.92592597, 0)
- TextButton_2.Font = Enum.Font.Gotham
- TextButton_2.TextColor3 = Color3.new(1, 1, 1)
- GuiName.Parent = Section1
- GuiName.BackgroundTransparency = 1
- GuiName.Position = UDim2.new(-0.425061971, 0, -2.46592665, 0)
- GuiName.Font = Enum.Font.SourceSansLight
- GuiName.Text = 'Construction Simulator Haxx Close/Open Key 'P'
- GuiName.TextScaled = true
- GuiName.TextWrapped = true
- Creator.Name = 'Creator'
- Creator.BackgroundColor3 = Color3.new(1, 1, 1)
- Creator.Position = UDim2.new(-0.371975183, 0, 4.93370247, 0)
- Creator.Font = Enum.Font.SourceSansLight
- Creator.TextColor3 = Color3.new(1, 0, 0.0156863)
- Creator.TextSize = 14
- Creator.TextStrokeColor3 = Color3.new(1, 0, 0.0156863)
- -- Scripts:
- function SCRIPT_TCCM79_FAKESCRIPT() -- Section1.Script
- script.Parent = Section1
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- script.Parent.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end -- Yee
- end
- coroutine.resume(coroutine.create(SCRIPT_TCCM79_FAKESCRIPT))
- local script = Instance.new('LocalScript')
- script.Parent.MouseButton1Click:Connect(function()
- local changethisnumberidiots = 45 -- ok so this will be enough for the starter build, go higher as you progressivly buy more blueprints ok thanks love u
- function sell()
- local firstpos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- local sellpos = CFrame.new(-1120.75, 79.25, -48.03)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = sellpos
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = firstpos
- for i = 1, changethisnumberidiots do
- game.ReplicatedStorage.Events:InvokeServer('Build')
- print(i)
- sell()
- end)
- end
- coroutine.resume(coroutine.create(SCRIPT_ZLYU65_FAKESCRIPT))
- function SCRIPT_JPPM72_FAKESCRIPT() -- TextButton.s
- script.Parent = TextButton
- script.Parent.MouseButton1Click:Connect(function()
- while _G.AutoGem true do wait()
- for i,v in pairs(game.workspace:GetChildren()) do
- v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- end)
- end
- coroutine.resume(coroutine.create(SCRIPT_JPPM72_FAKESCRIPT))
- function SCRIPT_JGNL80_FAKESCRIPT() -- TextButton_2.s
- script.Parent = TextButton_2
- script.Parent.MouseButton1Click:Connect(function()
- end)
- end
- coroutine.resume(coroutine.create(SCRIPT_JGNL80_FAKESCRIPT))
- function SCRIPT_VDSF66_FAKESCRIPT() -- Section1.LocalScript
- script.Parent = Section1
- TextLabel.Draggable = true
- TextLabel.Selectable = true
- end
- coroutine.resume(coroutine.create(SCRIPT_VDSF66_FAKESCRIPT))
- function SCRIPT_DPPX73_FAKESCRIPT() -- GuiName.Script
- script.Parent = GuiName
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- script.Parent.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end -- Yee
- end
- coroutine.resume(coroutine.create(SCRIPT_DPPX73_FAKESCRIPT))
- function SCRIPT_VPVN88_FAKESCRIPT() -- Creator.Script
- script.Parent = Creator
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- script.Parent.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end -- Yee
- end
- coroutine.resume(coroutine.create(SCRIPT_VPVN88_FAKESCRIPT))
- function SCRIPT_HNIE65_FAKESCRIPT() -- Main.LocalScript
- script.Parent = Main
- script.Parent.Position = UDim2.new(0.499, 0,0.419, -1000)
- script.Parent:TweenPosition(UDim2.new(0.499, 0,0.419, 0), 'Out', 'Quad', 1)
- end
- coroutine.resume(coroutine.create(SCRIPT_HNIE65_FAKESCRIPT))
- function SCRIPT_KBKV87_FAKESCRIPT() -- ScreenGui.LocalScript
- script.Parent = ScreenGui
- local Mouse = Player:GetMouse()
- local Main = ScreenGui.Main
- if (key 'p') then
- Main.Visible = true
- elseif (open true)then
- open = false
- end
- end
- Mouse.KeyDown:connect(Boi)
- end
- coroutine.resume(coroutine.create(SCRIPT_KBKV87_FAKESCRIPT))