Roblox Super Power Training Simulator Auto Training
(ALL THESE GLITCHES WILL MORE THAN LIKELY BE PATCHED AND MIGHT HAVE MORE GLITCHES IN THE FUTURE) Glitches are a temporary malfunction or fault of the equipment. Glitches in Super Power Training Simulator are bugs and other weird things that are mistakes in the code of the game. Certain glitches have been exploited to make the collection of stats easier, while others just break the game. Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
Roblox Super Power Training Simulator Auto Training Software
![Power Power](https://i.pinimg.com/originals/8a/09/11/8a0911aec7193bcd2d33aba991b15cb8.jpg)
Oct 4th, 2018
Never
![Super Super](https://i.ytimg.com/vi/VXNNi0fAmfY/maxresdefault.jpg)
Roblox Super Power Training Simulator Auto Training Equipment
Not a member of Pastebin yet?Sign Up, it unlocks many cool features!
- -- Version: 2.82
- local ScreenGui = Instance.new('ScreenGui')
- local Frame = Instance.new('Frame')
- local SuperPowerTrainingSimulator = Instance.new('TextLabel')
- local TextLabel = Instance.new('TextLabel')
- ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild('PlayerGui')
- Open.Name = 'Open'
- Open.BackgroundColor3 = Color3.new(1, 1, 1)
- Open.Position = UDim2.new(0, 0, 0.364864856, 0)
- Open.Font = Enum.Font.ArialBold
- Open.TextColor3 = Color3.new(0, 0, 0)
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Position = UDim2.new(0.212445006, 0, 0.449631453, 0)
- Frame.Visible = false
- SuperPowerTrainingSimulator.Name = 'Super Power Training Simulator'
- SuperPowerTrainingSimulator.BackgroundColor3 = Color3.new(1, 1, 1)
- SuperPowerTrainingSimulator.BackgroundTransparency = 1
- SuperPowerTrainingSimulator.Position = UDim2.new(0.112878323, 0, -0.0413793139, 0)
- SuperPowerTrainingSimulator.Size = UDim2.new(0, 260, 0, 47)
- SuperPowerTrainingSimulator.Font = Enum.Font.ArialBold
- SuperPowerTrainingSimulator.Text = ' Super Power Training Simulator'
- SuperPowerTrainingSimulator.TextColor3 = Color3.new(0, 0, 0)
- AFKAUTOFARM.Parent = Frame
- AFKAUTOFARM.BackgroundColor3 = Color3.new(1, 1, 1)
- AFKAUTOFARM.Position = UDim2.new(0.201780409, 0, 0.324137926, 0)
- AFKAUTOFARM.Font = Enum.Font.ArialBold
- AFKAUTOFARM.TextColor3 = Color3.new(0, 0, 0)
- AFKAUTOFARM.MouseButton1Down:connect(function()
- while _G.toggle do
- local A =
- [1] = '+JF1'
- local AA = game:GetService('ReplicatedStorage').RemoteEvent
- wait()
- {
- }
- local BB = game:GetService('ReplicatedStorage').RemoteEvent
- wait()
- {
- }
- local CC = game:GetService('ReplicatedStorage').RemoteEvent
- wait()
- {
- }
- local DD = game:GetService('ReplicatedStorage').RemoteEvent
- wait()
- {
- }
- local EE = game:GetService('ReplicatedStorage').RemoteEvent
- wait()
- {
- }
- local FF = game:GetService('ReplicatedStorage').RemoteEvent
- wait()
- {
- }
- local GG = game:GetService('ReplicatedStorage').RemoteEvent
- end
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.Position = UDim2.new(0.201780424, 0, 0.806896567, 0)
- TextLabel.Font = Enum.Font.Fantasy
- TextLabel.Text = 'Credit to (Bet) Made The Script'
- TextLabel.TextSize = 14
- function SCRIPT_XVGS72_FAKESCRIPT() -- Open.LocalScript
- getfenv().script = Instance.new('LocalScript', Open)
- script.Parent.MouseButton1Click:connect(function()
- if script.Parent.Parent.Frame.Visible false then
- script.Parent.Text = 'Close'
- else
- end script.Parent.Text = 'Open'
- coroutine.resume(coroutine.create(SCRIPT_XVGS72_FAKESCRIPT))
- function SCRIPT_YNGB76_FAKESCRIPT() -- Frame.LocalScript
- getfenv().script = Instance.new('LocalScript', Frame)
- local UserInputService = game:GetService('UserInputService')
- local gui = script.Parent
- local dragging
- local dragStart
- local delta = input.Position - dragStart
- gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
- if input.UserInputType Enum.UserInputType.MouseButton1 or input.UserInputType Enum.UserInputType.Touch then
- dragStart = input.Position
- if input.UserInputState Enum.UserInputState.End then
- end
- end
- if input.UserInputType Enum.UserInputType.MouseMovement or input.UserInputType Enum.UserInputType.Touch then
- end
- UserInputService.InputChanged:Connect(function(input)
- update(input)
- end)
- end
- coroutine.resume(coroutine.create(SCRIPT_YNGB76_FAKESCRIPT))